Tuesday, 18 September 2012

Fishbone Diagram BMAN Marines


A fishbone diagram is a line based diagram to show and present problems based on a bigger problem. It’s also called Ishikawa, Herringbone, Cause-and-effect or fishikawa diagram. It was created by Kaoru Ishikawa and it represents the causes of a specific event. The fishbone diagram is normally used for product design and quality defect prevention, to detect overall problems. Causes and problems are usually categorised to identify the causes of variation. 

The categories include:
·         Actors – People associated with the process
·         Processes – The methods that’s is performed
·         Equipment – Any machines, computers of tools that is required to finish the job.
·         Materials – Pens, papers, parts and other materials
·         Measurements – Data captured to validate quality
·         Environment – the area, location or place where the diagram is needed
It is in the shape of a fish, that includes a backbone which has a head that is the main problem, and then it has smaller bones coming out of the backbone basically including the causes and effects generated by the main problem.

How to draw:
The first step is to identify the problem usually the main problem that you want to solve with the fishbone diagram. Draw a box or circle around it. This is the head of the fish. Then draw the smaller bones coming out of the backbone, normally six or seven bones. Divide the smaller bones evenly for the top and the bottom of the backbone. Draw the smaller bones diagonally towards the head or main problem. Identify causes and smaller problems that can result in the primary effect and label them each on the smaller bones. The causes can include actors, processes, equipment, materials, measurements or environment. Other causes can also be included on the small bones. Repeat this cycle over and over again until the diagram is filled up with all possible causes under every category.

Suggested Categories:

Service Industries:
The four p’s (Plant/technology, People, policies, procedures)
Manufacturing Industries:
The 6 m’s (Manpower, Machines, Methods, Mother Nature, Materials, Measurements)
Process Steps:
1.       Determine Customers
2.       Advertise products
3.       Incent product
4.       Sell Product
5.       Ship product
6.       Provide Upgrade

The fishbone diagram encourages people to consider each and every aspect of the topic or problem of interest to enlighten the parts relative to the importance towards the main problem. It also helps to establish a logical sequence for handling various parts of a problem in a systematic way and enables the person to see the parts within the whole.

Sunday, 12 August 2012

Creativity & Entrepreneurship


Creativity is according to me the most important factor of entrepreneurship, without creativity you are going to have a bad time deciding on new ideas and keeping your entrepreneurial activity on track. The definition of creativity includes creating something new, and interesting, and is required for almost everything you do, including entrepreneurship.  Creativity is also often described as the ability of doing old things in a new way. Entrepreneurship can be defined as someone who undertakes the risk of starting a new business venture. Now I will label creative entrepreneurship as using new and innovative ideas to begin a successful business. Entrepreneurs don’t follow trends, but makes them. They are constantly in deep reflective thought of the future. A lot of people state that entrepreneurs try to forget what they learned in school, and what people tried to teach them, they want to start over and think in their own uninfluenced paradigm and always want to be a step ahead of competitive entrepreneurs. Failure and what could go wrong is something creative entrepreneurs spend little time thinking about and self-confidence is crucial! An important aspect of being creative is your brain; you have to learn how to think creative. As we know, we use different parts of our brain to do different things, and think differently, for example, if we divide the brain into four quadrants, the upper left quadrant will be used for mathematical, technical and analytical problem solving. The lower left quadrant is used for planning, organizing and conservative thinking while the lower right quadrant governs spiritual, interpersonal, emotional and musical thinking. The remaining upper right quadrant grants us artistic, holistic, imaginative and conceptual thinking. According to Herrmann (as quoted by Proctor, 2010:54), a person is either a right brain thinker of n left brain thinker. To become a better creative thinker, you must train yourself to use both sides and all four quadrants of your brain equally to include all aspects of thinking into your idea. It is always better to share your ideas with someone you can trust and have a good understanding in what your idea includes. Another way to be more creative in your entrepreneurship is to think about all problems as opportunities, the bigger the problem, the bigger the opportunity. Sometimes to be more creative is to really go out of your comfort zone and think completely unlike you would normally think, use a low frequent used quadrant of your brain and do something you will not normally do, then you will be surprised at how much more ideas come into your brain that you have never thought about. Creativity is not limited to artists and musicians; everybody has the ability to be creative in certain fields. When you have mastered creative thinking, you can take on problems that no one knows the answer to, especially in your entrepreneurship. So if you plan on engaging in entrepreneurial activity, be sure to develop your creative brain and don’t be scared to take chances, no matter how plausible they may sound.